Need some game-spiration for your time inside? Look no further! We are happy to share some of our favorite activities from the ASTEP Games Guide, courtesy of our incredible Volunteer Teaching Artists! We will be adding to this list, so stay tuned for more on the ASTEP blog, as well as on our social media pages!
Listening, Improvisation, Creativity, Quick Thinking Storytelling
Requirements: 2 or more players.
- Start this activity in a circle
- The activity begins with one person saying any random word.
- Turn by turn every person says another word which is related to the previous one.
For example: if someone says red, the next person can say apple or blood etc. It is wise to give content parameters around this game so that it remains appropriate for all students.
This game allows the students’ impulses to fly. It’s a great way to not overthink and just say the first thing that comes to your mind. Certain choices made by the student can help us understand their unconscious thoughts/likes/dislikes/fears.
∴Move the Hat
Imagination, Creativity, Use of Space, Storytelling
Requirements: This activity is great for any age group and size.
- Establish a “start” and “stop” line around 10 feet apart, or just enough room for them to work with!
- Students Individually or in small groups are told there is an object in front of them on the floor, in this case: a hat. For the purposes of the exercise, it can be any manageable object that is around or even invisible/imaginary.
- The student is then instructed that they are to move the hat from the start line to the stop line, but they have to move it according to the prompt the teacher gives.
a. Some examples: it weighs 500lbs, it’s on fire, it smells very bad, etc. Anything the instructor can come up with! Optional addition: rather than announcing the prompt out loud, the teacher can tell only the active student the prompt and the students in the audience guess what it was! There is no “wrong answer” to this game, and it can be adapted in a variety of ways depending on the students’ needs.
Silliness, Teamwork, Silliness Storytelling, Character work
Materials: 1 chair per student. Requirements: 4 players or more Similar to Musical Chairs
- Everyone begins sitting in a chair. To start the game we need one volunteer. Place the volunteer some distance away from their chair in the room. (Remind kids to be safe!)
- The zombie wants to sit in an empty chair and everyone else wants to prevent the zombie from getting to an empty chair. The only way to prevent the zombie from getting to an empty chair is to sit in the chair yourself, thus creating a new empty chair!
- Once you get up, you MUST find a new chair. Zombies must move like a zombie (slow shuffle, low moaning etc), but all other players may move freely at whatever speed they wish.
- If the zombie reaches and sits in a chair, he becomes human again. Anyone remaining standing becomes the new zombie. If there are multiple people standing, the last person standing must be the new zombie.
- All new zombies MUST get down on the ground in body or spirit and pretend to come back to life.
Check out more of ASTEP’s go-to games!
What are your favorite games right now?
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